Constructor
new Inputs(optionsopt)
Creates a new instance of the Inputs class.
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
options |
Object |
<optional> |
Input settings. |
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Members
(readonly) gamepads :rune.input.Gamepads
A subsystem that handles all connected gamepad devices. A connected device
is represented by a Gamepad object, which can be requested via this instance.
Type:
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(readonly) keyboard :rune.input.Keyboard
Represents the keyboard. Use this object to read the current state of keys,
such as pressed, released, etc..
Type:
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Methods
reset() → {undefined}
Resets the state of all input devices.
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Returns:
- Type
- undefined